Black Friday (Programmer, Designer, Producer, Unity) - A VR game in which two players have to grocery shop in a zombie infested supermarket. As a producer, I coordinated the team in terms of game direction and tasks prioritization. Additionally, I designed, integrated the level art and programmed the level mechanics.
TO THE RATSCUE (Programmer, Unity) - A VR game where the player has to balance a rat on a plate while dealing with a pesky cat. Made in Unity for the HTC Vive, I programmed the gameplay mechanics and integrated assets into the game.
OpenClonk Plus(Programmer, C++) - Undergraduate final year project. Player-type adaptive procedural content generation, tested on the OpenClonk engine. Created a constructive procedural content generation algorithm that changes the map based on player classification.